1st punch of the Appendix, scorecard (channel three, deal 1, trilemma attained during initiation six of Ultimate Saga)




very first punch of the Appendix, scorecard (channel three, deal one, trilemma accomplished in the course of initiation 6 of Ultimate Saga)
contractors needed

Image by KevinHutchins314
speedy recapitulation of the scorecard:

Ultimate Saga of Titanomaxia: initiation 6. Trilemma Supra tournaments: channel 3. Hand: deal one.
Masscott of the AsssHottsss: May possibly (fifth card reduce into the modulus coincidentally throughout the fifth soft~shuffle, but only the oracle understands this in confidence).
Authentic fisting, 1st time ever for this Appendix (meta-score at zero).

Initiate: &quotGuard&quot. Medium: &quotPass&quot. Dealer: &quotPass&quot. Double-gamble, Bitch: &quotearth four, fire Upsilon, fire two, water 6, air Upsilon, fire 10&quot. No mention of Slam just before initiation, no Handful announcement.

Trick A. I = fire Ten. M = fire 4. D = fire seven.
points: one tierce + faces = 1
defense @ + one = 1

Trick B. M = water 8. D = water 7. I = water Psion.
points: 1 tierce + 3 (psi) = four
contract @ + four = four

Trick C. I = fire two. M = void six Lovers. D = fire eight.
points: 1 tierce + faces = 1
defense @ one + 1 = 2

Trick D. M = water Pion. D = water 9. I = water Archon.
factors: 1 tierce + 1 (pi) + 4 (omega) = six
contract @ four + 6 = 10

Trick E. I = fire 6. M = void 15 Devil. D = fire 3.
factors: one tierce + faces = 1
defense @ two + 1 = three

Trick F. M = air three. D = air 8. I = Fool, remit water 9.
points: one tierce + faces = 1
defense @ 3 + 1 = four
factors: Important (DEMON) = four
contract @ 10 + four = 14

Trick G. M = earth 9. D = earth two. I = earth Upsilon.
points: one tierce + 2 (upsi) = 3
contract @ 14 + three = 17

Trick H. I = fire Ace. M = void 17 Star. D = fire Pion.
points: 1 tierce + 1 (pi) = two
defense @ 4 + 2 = 6

Trick I. M = air seven. D = air 9. I = void 4 Emperor.
factors: 1 tierce + faces = one
contract @ 17 + one = 18

Trick J. I = fire 9. M = void 18 Moon. D = fire 5.
factors: 1 tierce + faces = one
defense @ six + one = seven

Trick K. M = air Ace. D = air 10. I = void eight Stability.
factors: one tierce + faces = 1
contract @ 18 + 1 = 19

Trick L. I = fire Upsilon. M = void 20 Emergence. D = fire Archon.
points: one tierce + two (upsi) + four (omega) = 7
defense @ 7 + 7 = 14

Trick M. M = air Pion. D = air 5. I = void seven Chariot.
factors: 1 tierce + 1 (pi) = two
contract @ 19 + two = 21

Trick N. I = void 13 Death. M = earth Pion. D = void 16 Tower.
points: 1 tierce + 1 (pi) = two
defense @ 14 + 2 = 16

Trick O. D = air 2. I = void 10 Wheel. M = water 4.
factors: 1 tierce + faces = one
contract @ 21 + one = 22

Trick P. I = void 12 Hanged Guy. M = water 3. D = void 5 Hierophant.
factors: one tierce + faces = 1
contract @ 22 + one = 23

Trick Q. I = void 14 Art. M = water Ace. D = void three Empress.
points: 1 tierce + faces = one
contract @ 23 + one = 24

Trick R. I = void 19 Sun. M = water 5. D = void 2 Priestess.
factors: one tierce + faces = 1
contract @ 24 + 1 = 25

Trick S. I = void 21 Universe. M = earth 3. D = void 11 Strength.
factors: 1 tierce + four Essential (TITAN) = five
contract @ 25 + 5 = 30

Trick T. I = earth 5. M = earth six. D = earth Psion.
factors: one tierce + 3 (psi) = four
defense @ 16 + four = 20

Trick U. D = air Psion. I = void 9 Hermit. M = earth 7.
factors: one tierce + 3 (psi) = 4
contract @ 30 + 4 = 34

Trick V. I = fire Psion. M = earth 10. D = earth Ace.
factors: 1 tierce + 3 (psi) = 4
contract @ 34 + 4 = 38

Trick W. I = earth eight. M = earth Archon. D = earth four.
points: one tierce + four (omega) = five
defense @ 20 + five = 25

Trick X. M = water Upsilon. D = air Archon. I = void one Magician.
factors: one tierce + two (upsi) + four (omega) + 4 Key (WIZARD) = 11
contract @ 38 + 11 = 49

Discards Y and Z = water two, water 10, air six, air four, water 6, air Upsilon.
factors: 2 tierces + two (upsi) = four
contract @ 49 + four = 53

53 + 25 = 78 difficult factors amongst 78 cards.
Contractor earns 53, defense earns 25. Defense has no Key terminals contractor holds the Trilemma (all 3 Keys). Contractor required target 33 minimal, but earned 53, reaching excess: 53 – 33 = 20 added

Contractor wins Trick X with Wizard, bonus ten credits for Magick Trick (&quotLeast-At-Last&quot = ace of trump in the last trick).

Price of contract is 25 credits, plus 20 in excess of target, plus ten for Magick bid Guard is double~gamble no Handful no Slam:

[ ( 25 + 20 + 10 ) x two ] + + = 110

Every defender debits -110 from their account. Each pays +110 credit to the contractor, so his account is:
2 x 110 = +220

(The first-time appendage/ authentic fisting/ newest Appendix player to be fourth among the three~way earns his starting meta-score, which is related only to the game~golem and to the amusement of the Oracle.)

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